Cameron Acton
Cameron Acton is a graduating Senior at Berry College. He is pursuing a Creative Technologies major, and has a passion for programming.
ConvertiClip
The ConvertiClip is a clip-on attachment for standard Xbox controllers to enable play of 2D platformers like Shovel Knight for one-handed gamers. The clip was completely modeled in Fusion 360 and 3D printed as three components to be assembled.
CRT 499: Senior Project Capstone
Spring 2021
HyperShades
The HyperShades were designed as sets of educational technology sunglasses that allow a user to explore the concept of Impossible Colors. Users expose their eyes to particular mixtures of light and afterimages to see colors that cannot be found in nature.
CRT 300: Rapid & Improvisational Prototyping
Spring 2021
Mighty Mouse
The Mighty Mouse was an exercise in ergonomics and aesthetics by modeling a computer mouse in the form environment Fusion, then printing, sanding, and painting it. The mouse is a functional computer mouse using the internals of an Amazon Basics mouse.
CRT 360: Advanced Prototyping
Spring 2021
PopArtstronaut
PopArtstronaut was intended to as a way to represent interesting animations using NeoPixels on a board that breaks the traditional mold of a sharp-cornered rectangular PCB. The board was attached to a white acrylic diffusion screen with black vinyl detail
CRT 360: Advanced Prototyping
Spring 2021
MIXI
MIXI is a portable MIDI controller made using a Teensy 4.0 on a custom PCB. The board can be switched between multiple states represented by different colored LEDs and each state controls a different set of instruments in live performances.
CRT 360: Advanced Prototyping
Spring 2021
Four Shadow
Four Shadow is a plasma cut, steel, spotlight. The spotlight comes with 4 interchangeable stencils used with a single-source LED in the base of the spotlight meant for casting shadow images on the ceiling to aid in storytelling.
CRT 360: Advanced Prototyping
Spring 2021
Moji's Mystery (GamePad)
Moji's Mystery is a video game developed for the GamePad. GamePad is a custom handheld gaming system made using a Teensy 4.0 and a custom PCB. Moji's Mystery is a top-down dungeon crawler game with 9 rooms to explore, an item shop, and a final boss.
CRT 360: Advanced Prototyping
Spring 2021
Light Pong
An interactive game of Pong that allows two users, with flashlights, to emulate the paddles of a game of Pong and compete head to head. By raising and lowering the flashlight in real life, the paddle moves up and down on the screen respectively.
CSC 235: Physical Computing
Spring 2020
Social Distancing - Genetic Algorithm
This was a group project designed to educate people on the importance of social distancing using a genetic algorithm. The group mates were Myself, Paul van Wingerden and Cooper Foster. My role was coding the algorithm and interface design.
CRT 320: Advanced Robotics
Spring 2020
Hackprobe
A group project to design a high-altitude weather and environmental sensor probe. I was in charge of designing and implementing the board in charge of collecting all environmental data.
CRT 450: Professional Development
Spring 2020
Stow Screen
The Stow Screen is a wooden, folding, Dungeon Master’s Screen for use in tabletop role playing games. The purpose of the project was to create a sturdy and aesthetically pleasing screen that could easily be folded up and stored away when not in use.
CRT 450: Professional Development
Fall 2020
The Doom of St. Nick
The Doom of St. Nick is a top-down dungeon crawler game made in the Processing IDE. This game was designed, coded, and tested by me alone and took approximately two months of development time. This game was inspired by Binding of Isaac and Legend of Zelda
CRT 450: Professional Development
Fall 2020
Hackberry Hand Washing Station
The Hand Washing Station was a project for Hackberry Lab to try and ensure socially distant hand washing during the Covid-19 pandemic. Users press of a button, wet their hands and get soap, then follow the NeoPixels until they reach the end and rinse.
CRT 450: Professional Development
Fall 2020
Work Cart
The Work Cart was designed as a work and storage station on wheels. The cart is mostly plywood, with a shelf underneath for tools and materials and a 24” x 48” piece of melamine as a dry erase tabletop.
CRT 450: Professional Development
Fall 2020
Pong
This was designed as a recreation of the original game Pong for the Atari with increased visual appeal and color. This recreation features a few extra features such as player color selection and ball color changing and was made entirely from scratch.
CRT 450: Professional Development
Fall 2020
Pixel Art Saving App
This program was designed as a way to draw and save images in Processing by saving the X, Y, and RGB values of each pixel. Each pixel was "drawn" by click of the mouse.
CRT 450: Professional Development
Fall 2020
Hack Helper
The HackBerry Helper was a handheld clicker designed to assist in Student and Teacher interaction during in-class assignments. Students could use the clicker to alert the teacher about how they were progressing or if they needed assistance while working.
CRT 450: Professional Development
Fall 2020
Robotic Arm
An acrylic arm controlled by an Arduino Uno. This arm incorporated a UI made in the Processing IDE to control the positions and movement of the arm. Additionally, servo positions were saved as comma separated values and could be played in sequence.
CRT 450: Professional Development
Fall 2020
Traffic Reader
The Traffic Reader was a metal detector sensor designed to observe traffic through a busy intersection on Berry's campus. The goal was to measure the amount of time that cars stopped improperly along the sidewalk in the the middle of the intersection.
CRT 399: Intermediate Design Studio
Fall 2020
Legally Distinct Controller CAD Model
I designed a complete model of video game controller in Fusion 360 with accurate dimensions. This model was based heavily on the Xbox ONE series of controllers and features fully articulating buttons, triggers, and joysticks.
CRT 420: 3D Printing and Design
Fall 2020